I immediately saw significant improvement in input lag when running 3D applications with these options on. (Something extra I found): Change RDP color depth to 24-bit (in RDP display settings before you connect), if your work doesn't require 32-bit color depth.Restart the RDP connection (if necessary).In Windows 7, click the Start button, open the Accessories folder, and. Enable " Configure H.264/AVC hardware encoding for Remote Desktop Connections" (forum post says this is optional, but I think any acceleration is welcomed if you have the hardware to support it) In Windows 8.1, press Win key S to launch the Search tool, then type windows remote desktop and click the result.Enable " Use the hardware default graphics adapter for all Remote Desktop Services sessions" (right-click > edit > enabled).Browse to: Local Computer Policy\Computer Configuration\Administrative Templates\Windows Components\Remote Desktop Services\Remote Desktop Session Host\Remote Session Environment.On the host PC, Open "Edit Group Policy" (search for gpedit in the Start search bar).The information shared is applicable for all RDP usage. ![]() ![]() After some more digging, I came across this forum post for the Unreal Engine.
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